Building social applications - Riff on Stowe Boyd @ LIFT
Stephanie Booth's report on Stowe Boyd's recent talk @LIFT yesterday has hit on several of the themes I have been running with.
Some of those thoughts are based around what you could call the 'sociable blind eye'. That's the 'blind eye' that we tend to use in uncomfortable social situations. The 'sociable blind eye' allows us to minimise social discomfort and enjoyably participate in social experiences. (~We'll have a look at enjoyably disrupting social experiences another day ;-)
Most of the time the 'sociable blind eye' is so habitual, natural and automatic that we are not even aware that we are doing it. We are only aware that we are enjoying company and thus we subconsciously learn these habits by positive reinforcement.Â
In short, hosting and participating in a successful gatherings depends in some part on our ability to quickly turn a 'sociable blind eye' at the appropriate moment.  Well that, and the possible availability of alcohol.
One side effect of the importance of the 'social blind eye' in mediating pleasant social interaction is that our get togethers are richly packed with all sorts of absurdities and contradictions.  Observers embracing these absurdities and contradictions are rewarded with a rich and ever replenishing source of comedy material. Those unfortunates that shun this reality, on the other hand, may be prone to suffer lifelong sentences of teenage existential angst.
So what's this to do with building social applications? Well, social applications tend to be built in a rational manner, assuming rational desires and needs of their users, expressed and executed in a rational manner.  See also danah boyd's "Autistic social software". Instead we need to be building social applications that embody the absurdities and contradictions that are essential to pleasant social interactions. We need to be building social applications that embody the 'sociable blind eye' and other key elements of social interactions and all that these elements entail.
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Reading the report of Stowe's talk at LIFT, it's clear that he is beginning to form a list of some of these contradictions and absurdities in his basic design principles.
Bullet points are lifted from the report on his talk.
- One of Stowe’s pet peeves: Groups and Groupings
- Groupings are ad hoc assemblages of peope with similar interests (from my point of view). (My buddy list categorisation.)
- Networks are asymmetric, accept it. Everybody is not equal in a group. The groups are always to some extent asymmetric.
- Groups try to be symmetric.
- Power Laws
- Accept and work with the imbalance of power.
- There will always be people with more power than others, get over it. The recommendation of somebody with more swarmth should count more than that of one with no swarmth. But careful! The people decide who has more swarmth. And you need to constantly counter the games. Natural social systems are self-policient (sp?).
- ....
- Perceive that which is habitually ignored by the "social blind eye".
- Accept those realities that we habitually and willfully ignore(As Stowe says "Get over it")
- Embrace and embody these insights so that they inform our designs in a most fundamental way.
- Last but not least. Make the explicit existence of these new design elements disappear once again from the user's views.  Â